70 stunning animated backgrounds built right into every App Studio project. Aurora waves, fire, rain, planets, living organisms, holographic effects β pick one, adjust your colours, publish. Done.
Every card you see is a real animation running in your browser right now.
Select any section in App Studio, flip the Animated Background toggle, and open the full Animation Studio to configure your effect. No code. Live preview as you edit.
You're not limited to a hero banner. Apply an animated background to any level of your page β the whole site, one specific section, or even a single column inside a row.
Most website builders rely on CSS animations that run on the main thread, slow pages down, and get penalised by Google. TimingFlow's canvas engine works at a completely different level β and it shows in PageSpeed scores.
The engine loads once and is cached permanently. Subsequent pages load with no animation cost at all.
Canvas is positioned absolutely behind your content. It never shifts, pushes, or reflaws a single element on your page.
GPU-rendered directly. Your page's content and the animation run independently β one never slows the other.
Every animation ships with a full settings panel inside Animation Studio. The same Aurora in your brand colours at half speed looks nothing like what you see here β and that's the point.
Aurora β 4 different colour palettes, same effect
Every animation has these controls in Animation Studio:
Particles β same effect, radically different results:
What you see in the gallery is one preset per effect. Your version, with your brand colours and your settings, will look completely unique.
Three rendering technologies β each chosen for what it does best. Together they cover 70 visually distinct effects at 60fps with zero impact on your page.
Hardware-accelerated 2D rasterisation via the browser's native Canvas API. requestAnimationFrame loop, IntersectionObserver to pause off-screen, zero framework dependencies. Value noise, Perlin-like functions, cellular automata, Verlet integration β all hand-coded in vanilla JS.
Full GPU pipeline β GLSL vertex + fragment shaders. Reaction-diffusion, fluid simulation, ray-marching SDF, plasma, fractal zoom. These run 100% on the graphics card, which is why they look cinematic while adding zero CPU load to your page.
Verlet integration for spring + pendulum physics. Conway's Life, cyclic CA, multi-species rock-paper-scissors CA β real cellular automata running at simulation speed. Gray-Scott reaction-diffusion equations with 3 steps per frame for visible Turing patterns.